The character interactions are fantastic and led to some of the funniest skits I’ve seen. I praised Xillia for its humor, but parts of Zestiria felt like outright comedy, such as Sorey’s poor acting attempt where he described himself as the “son of a provincial lard.” Since each seraph was tied to an element and could be switched out instantly, the restriction never bothered me. The combat system is controversial, but I didn’t mind having the two human party members locked into my battle party.
![tales of zestiria sorey fusion tales of zestiria sorey fusion](https://thumbs.gfycat.com/MaleWellgroomedCoati-max-1mb.gif)
Characters also have support abilities, which allow you to do many things, such as detect discovery points, make recovery items, and (my favorite) increase your movement speed after a battle or overheard NPC chatter.
![tales of zestiria sorey fusion tales of zestiria sorey fusion](https://static.wikia.nocookie.net/aselia/images/0/09/Sorey_Arc_6_Concept_Artwork_(ToAsteria).png)
Tales of zestiria sorey fusion trial#
This comes into play for puzzles in dungeons, especially the trial shrines. This reminded me a bit of the Sorcerer’s Ring in Symphonia, and I enjoyed using new powers to pass obstacles I couldn’t cross before. You gain certain field actions you can perform, such as casting flames ahead of you. While Zestiria still doesn’t have a world map, it has much larger areas to explore than Xillia, which made it feel more like I was on an epic journey. I thought it might be better than even Tales of Xillia, which I loved. It’s not like Sticker Star, where I can rant about how awful it was, or even Final Fantasy XIII.įor about 40 hours of Tales of Zestiria, it was fantastic. By the end, it left me with many questions, the most important of which is simple: It went from being a game I loved to one I can’t honestly recommend. My screenshot Let’s Play stands as a testament to the way my feelings toward Zestiria changed. It’s finally time to review Tales of Zestiria.